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The Alhambran Empire has captured a shadow agent of the Khy'Meir tribes. Though they would be happy to murder an agent responsible for casting so much fear through their empire of glowing temples and paved roadways, the captors must stay their hand, for the warlock has told them the shadow agent must be kept alive and lucid. The warlock and his king have forged from the legends of the Khy'Mier tribes a weapon of unparalleled power, a weapon with which to finally scatter the enemy tribes to ash. But the warlock and the king find they cannot put that weapon back in its cage, and so the fate of two enemies hinge on whatever answers a shadow might whisper.